![]() On such monitor, even if your game has 1000 FPS, you will still essentially see 60 FPS. On such monitor, no matter how much FPS your application, such as video game, has, you will see only 60 Hz, and additional frames will be ignored. Myth about "60 FPS" came from in the first place? Most LCD monitors today, let alone 10 years ago, have refresh rate of 60 Hz. ![]() Trained fighter pilots can see even more, so training of the brain might just be possible in perceiving a lower threshold of temporal gap Than 50% of the population will benefit greatly from FPS of 45+. New conclusion: By far most of the human population (test in USA) will see more than 24 fps, only the extremes will see just the 24 fps or less (we're going towards visualle impaired elderly). When I wrote my replies and the first post, I did not know about this research. But on the other hand, you have 25% of the population who will percieve more than 60 frames per second, with extremes going to seeing temporal gaps of up to 2 ms. The average population would perceive about 45 frames per second (nice going HFR movies). Edit2: Seeing that my post is the 2nd hit on google when looking for 'max frames per second eye can see', little add-on: This research went looking for the temporal gaps that people could perceive, I'm linking to the result diagram. That's right: 255 frames per second And they could give a rough estimate as to what they've seen.Įdit: seanalltogether took the time to post a source (220 fps and they could identify the aircraft). Fighter pilots have been recorded spotting 1/255th of a frame. It all depends on the training a person has had. If you want to check out the new features and changes in full, check out the project’s blog post for more details.Academic courses on cognitive neuroscience at the university of Utrecht (Netherlands). While these were the biggest features (at least in my opinion) of this new release, this is most definitely not a complete list. The client-side prediction code was also improved to make the game more playable for those with higher latency Internet connections. However, this was only offered as possibility, so it doesn’t seem like the developers are in a hurry to replace their engine for now. The blog post hinted at the possibility of replacing the current engine (Darkplaces) with the Daemon engine currently used by Unvanguished. On the more technical side of things, the Xonotic codebase has received some improvements both to make it easier for new developers to contribute to the project and to make it possible for the engine to be replaced in the future. Rocket Minsta is instagib but with rockets instead of hitscan beams, Vampire Hook allows you to steal or give health by hooking onto your enemies or teammates and Breakable Hook allows players to destroy hook attachments with the blaster to deny enemy movement. The new mutators are Rocket Minsta, Vampire Hook, and Breakable Hook. You can of course access it in the singleplayer or on other servers as well, but you don’t really have a reason to do so.Ī couple of new mutators were also added for those that want to spice up the game a little bit more. You can also tune the quick menu to your liking, so you aren’t limited only to the default features.Īnother quite fun HUD-related feature is the new minigame system, which allows you to play a couple of minigames like tic-tac-toe and pong while you are waiting for your turn on a duel server. Sending a quick “GG” is only three keystrokes total for example. A fairly big in-game feature is the quick menu, which you can access with a single keystroke for quick access to voting and basic messaging. The HUD and UI have also been updated both in terms of visuals and also features. YouTube videos require cookies, you must accept their cookies to view.
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